Created high-quality 3D model visualizations and interactive experiences using Unreal Engine’s real-time rendering pipeline. Specialized in developing games and simulations using a combination of C++ and Blueprints, with a focus on performance, gameplay mechanics, and visual fidelity. Projects range from architectural walkthroughs to fully interactive game environments, leveraging lighting, materials, and physics systems for immersive results.
I develop high-quality shooter games in Unreal Engine 5 with realistic graphics, smooth controls, and immersive environments. These games feature dynamic combat, advanced AI, weapon systems, and both single-player and multiplayer modes for an action-packed experience.
I built a Toon Tank game in Unreal Engine using C++, featuring fun arcade-style tank battles with smooth controls and engaging mechanics. Players can navigate colorful environments, shoot projectiles, and take on enemies in a lighthearted yet action-packed experience.
I develop immersive VR football games where players can experience the sport in first person. Using motion controls and VR interactions, players can pass, kick, and strategize on the field, creating a realistic and engaging virtual football experience.